I will use these additional passes later for the composting stage in Photoshop. I have rendered additional passes by simply applying different shaders to all the parts of the model. Settings to render out the different passes of your scene Step 6: Rendering additional passes In the Options window, you will have access to the quality settings of the render. You can render different passes at the same time that will be useful at the compositing stage such as the Depth Pass or the Clown Pass. In the Output window, choose a name, destination resolution and format for your render. Open the render menu to start rendering the first main passes of your scene. Open the HDRI Editor to get access to more advanced parameters to modify your HDRI map Step 5: Rendering the main passes Scroll to the end to find KeyShot.mll and select AutoLoad so that the plugin. Go to Main Menu, Windows, Settings/Preferences, Plug-in Manager. A KeyShot tab will appear on the Maya shelf. If you want to have more options to modify your loaded HDRI map, click the HDRI Editor button and a new window will open with more advanced parameters to modify this map. Follow the prompts and click Finish/Close. We are going to change the default HDRI map with another one by clicking the folder icon.Ĭhanging the default HDRI map with another one Overview of the Environment panel Step 3: Choosing another Environment map You will find some simple settings to modify this map below the preview image, as well as settings to change the background of the canvas and the ground in the scene. First thing you see is the current HDRI map used to light the scene. Now that the materials have been applied to our model from the previous chapter of this tutorial, let's have a look at the Environment tab and its settings to modify the lighting of your scene. With this, I had 2 cameras, the locked one for rendering my different passes out of KeyShot, and the Free camera to be able to move around my scene.Ĭhoose a camera angle, create a camera and lock it in place Step 2: Environment panel settings overview To keep this angle, I created a new camera and pressed the lock icon to make sure I will not move it by accident. Step 1: Create and lock the cameraīefore rendering, I moved the camera to compose my image the way I wanted. Explore the main features, user interface, working methods, and tips and tricks to create amazing 3D models and artworks. Know the Basics: ZBrush - part one: Modeling Know the Basics: ZBrush - part two: Texturing Know the Basics: ZBrush - part three: Posing Know the Basics: ZBrush - part four: FiberMesh and UVs Know the Basics: ZBrush - part five: KeyShot lighting and materials Know the Basics: ZBrush - part six: ZBrush lighting and materials Continuing from the previous chapter on materials in KeyShot, we will see an overview of the rendering process in KeyShot, and I will show which materials and lighting settings I have used to render the different passes I needed to composite my final image of Mer-Man. Pixologic ZBrush Documentation: a comprehensive guide to help you learn the basics of ZBrush, a powerful digital sculpting and painting software. With this workshop, Maarten provides the custom brushes that he uses for both his personal and professional projects on a daily basis, along with the KeyShot materials he used in the creation of RED MYST.3D art director Gregory Stoffel continues the Know the Basics: ZBrush series rendering different passes using the ZBrush to KeyShot bridge. The goal of this workshop is to provide an insight into Maarten’s workflow that will help speed up your own process when creating organic concepts using ZBrush and Sculptris Pro. Download KeyShot for ZBrush and see how fast you can create amazing visuals of your 3D data. The last stage walks through his signature post-production process on the raw KeyShot render, using Photoshop for the final touches. He’ll share his Marvelous Designer process for setting up fabrics quickly and effectively and will detail his KeyShot rendering process, giving a behind-the-scenes look at how Maarten sets up his lighting and applies an HDRI and geometry. This 2.5-hour workshop reveals how Maarten builds up his characters from scratch, using custom brushes to his advantage. You’ll learn how Maarten approaches his awe-inspiring designs, from a simple sphere in ZBrush through to the final, portfolio-ready outcome. This workshop uncovers his personal workflow, using his creature concept, “RED MYST” as the case study. His optimized workflow allows him to sketch, sculpt, and post-process his signature designs at an impressive speed. Maarten Verhoeven is known for his dark and mysterious character and creature concepts.
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